<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: When not to fix a bug</title>
	<atom:link href="http://agamesdesignblog.com/2009/04/30/when-not-to-fix-a-bug/feed/" rel="self" type="application/rss+xml" />
	<link>http://agamesdesignblog.com/2009/04/30/when-not-to-fix-a-bug/</link>
	<description></description>
	<lastBuildDate>Thu, 08 Jul 2010 20:55:50 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: John Recontres</title>
		<link>http://agamesdesignblog.com/2009/04/30/when-not-to-fix-a-bug/comment-page-1/#comment-178</link>
		<dc:creator>John Recontres</dc:creator>
		<pubDate>Thu, 02 Jul 2009 13:11:57 +0000</pubDate>
		<guid isPermaLink="false">http://agamesdesignblog.com/?p=389#comment-178</guid>
		<description>Second Life is much better than Haboo hotel , there is no need of comparison.
 In such big platforms the bugs should be fixed as soon as possible.</description>
		<content:encoded><![CDATA[<p>Second Life is much better than Haboo hotel , there is no need of comparison.<br />
 In such big platforms the bugs should be fixed as soon as possible.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RobHale</title>
		<link>http://agamesdesignblog.com/2009/04/30/when-not-to-fix-a-bug/comment-page-1/#comment-150</link>
		<dc:creator>RobHale</dc:creator>
		<pubDate>Thu, 30 Apr 2009 13:58:30 +0000</pubDate>
		<guid isPermaLink="false">http://agamesdesignblog.com/?p=389#comment-150</guid>
		<description>Second Life only has the highest technical barrier to entry for USERS not CREATORS. You also have to go pretty far to find a PC being used everyday that cannot run the viewer.

Making something for Second Life is easier than MetaPlace or Habbo as it doesn&#039;t require that you learn how to make sprites.

Building with primitives in SL is a much easier skillset to learn which then allows more creativity quicker.

Also you might want to research some up and coming virtual worlds that are in beta. One of them is using the Far Cry engine for example.</description>
		<content:encoded><![CDATA[<p>Second Life only has the highest technical barrier to entry for USERS not CREATORS. You also have to go pretty far to find a PC being used everyday that cannot run the viewer.</p>
<p>Making something for Second Life is easier than MetaPlace or Habbo as it doesn&#8217;t require that you learn how to make sprites.</p>
<p>Building with primitives in SL is a much easier skillset to learn which then allows more creativity quicker.</p>
<p>Also you might want to research some up and coming virtual worlds that are in beta. One of them is using the Far Cry engine for example.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: roBurky</title>
		<link>http://agamesdesignblog.com/2009/04/30/when-not-to-fix-a-bug/comment-page-1/#comment-149</link>
		<dc:creator>roBurky</dc:creator>
		<pubDate>Thu, 30 Apr 2009 13:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://agamesdesignblog.com/?p=389#comment-149</guid>
		<description>I thought Second Life had the highest technical barrier-to-entry of all the successful social virtual worlds. I&#039;m pretty sure Habbo Hotel and There are a lot more stable and less demanding.</description>
		<content:encoded><![CDATA[<p>I thought Second Life had the highest technical barrier-to-entry of all the successful social virtual worlds. I&#8217;m pretty sure Habbo Hotel and There are a lot more stable and less demanding.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
