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	<title>Comments on: UDK: A Project Continues</title>
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	<link>http://agamesdesignblog.com/2009/12/13/udk-a-project-continues/</link>
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		<title>By: sebastian</title>
		<link>http://agamesdesignblog.com/2009/12/13/udk-a-project-continues/comment-page-1/#comment-292</link>
		<dc:creator>sebastian</dc:creator>
		<pubDate>Wed, 30 Jun 2010 13:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://agamesdesignblog.com/?p=416#comment-292</guid>
		<description>I am planning on starting a smaller project soon that is going to use the ball movement and physics to make a game which is something like Portal, i am not good at programming i have done a bit in the past, made one small game. I was just wondering how hard would this be and do you know of anywhere i can find good documentation on how you do what you have here?</description>
		<content:encoded><![CDATA[<p>I am planning on starting a smaller project soon that is going to use the ball movement and physics to make a game which is something like Portal, i am not good at programming i have done a bit in the past, made one small game. I was just wondering how hard would this be and do you know of anywhere i can find good documentation on how you do what you have here?</p>
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		<title>By: Kori</title>
		<link>http://agamesdesignblog.com/2009/12/13/udk-a-project-continues/comment-page-1/#comment-254</link>
		<dc:creator>Kori</dc:creator>
		<pubDate>Wed, 03 Mar 2010 01:32:35 +0000</pubDate>
		<guid isPermaLink="false">http://agamesdesignblog.com/?p=416#comment-254</guid>
		<description>Nice dude!
Reminds me a lot of Geometry Wars</description>
		<content:encoded><![CDATA[<p>Nice dude!<br />
Reminds me a lot of Geometry Wars</p>
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		<title>By: roBurky</title>
		<link>http://agamesdesignblog.com/2009/12/13/udk-a-project-continues/comment-page-1/#comment-215</link>
		<dc:creator>roBurky</dc:creator>
		<pubDate>Sun, 13 Dec 2009 18:38:20 +0000</pubDate>
		<guid isPermaLink="false">http://agamesdesignblog.com/?p=416#comment-215</guid>
		<description>I like the new look.

Is it still based on rolling ball movement? I can imagine that trying to manage rolling momentum might be difficult if you can&#039;t see a texture on your ball any more.</description>
		<content:encoded><![CDATA[<p>I like the new look.</p>
<p>Is it still based on rolling ball movement? I can imagine that trying to manage rolling momentum might be difficult if you can&#8217;t see a texture on your ball any more.</p>
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