February 18, 2010 – 10:34 am
I’ve been reading The Paradox of Choice again. It’s one of those books that has actually caused me to try and change the way I live my life and so far it’s turned out for the better.
The argument put forward is that when faced with too much choice people will often choose nothing at all [...]
January 20, 2010 – 12:01 pm
My UDK project is not dead. However at the moment I don’t have anything crazy awesome to show as I’m working on “The Boring Bits”.
This includes the UI, Scoring and Online Scoreboards.
I find procrastination tends to set in at the end of my projects because of these boring bits and because I don’t have any [...]
December 21, 2009 – 10:54 am
Good morning! This is in danger of becoming a regularity but don’t worry! I’m away for the next 2 weeks so there is no danger of this becoming a regular feature just yet.
Lets start with the video:
The most notable addition this week is a new enemy called a “Bumble”. Bumbles are so named because they [...]
December 13, 2009 – 6:24 pm
I’ve been working on my UDK game a little bit at a time, mostly on weekends.
So to update: I decided to ditch my efforts to make a physics based puzzle game for two reasons:
The cap on angular velocity.
I wanted to make a game where you get to blow things up.
If I’m honest it was mostly [...]
November 19, 2009 – 1:29 pm
So a couple of weeks ago now Epic released the Unreal Development Kit and lots of people rushed to download it (some 50,000 apparently).
They all then rushed to the forums to ask how you make a game.
Fortunately I’m an old hand with Unreal, starting back in 2000 modding Deus Ex and then progressing pretty much [...]
August 5, 2009 – 12:45 pm
[Via Gizmodo]
To the right you can see a graph plotting the total money spent by consumers on music since 1973 divided into different media.
There is a clear trend here of one new media type taking sales away from it’s predescessor.
Until you get to the drop off in CD sales.
Now the RIAA would like you to [...]
The Conclusions are very convincing and I finished the book happier in the knowledge that I could apply what I had just learnt not just to my work (more on that in a moment) but to my everyday life.
In most MMO’s the idea of fixing a bug is a very simple thing. Bugs are bad and there to be squashed. However as soon as you have an economy that pushes roughly $450m a year around the world you start to get into all sorts of problems.
Normally it’s the other way around. You lay out a level and a concept artist will create an impression of what it might look like for the Enviroment artists to work from.
However Damnation are apparently going a different way and basing their Level Designs on Concept art.