Author Archives: rob hale

TF2 Adds Crowd Control

After a quick lunchtime session I can confirm that right now I don’t think the stun effect is Overpowered at all. The difficulty of actually pulling it off versus the lost utility by carrying the Sandman has pretty much balanced it out.

It is however Annoying.

Age of Conan – How Not to Market Your MMO

So knowing that your players will leave you it’s important that you replace them. Constantly.

How do you replace these players? Advertising. Marketting. Special Offers. Anything. You need to keep your game constantly at the front of the media.

Ten Books Game Designers Should All Read

One thing I’ve learnt in my career is that the best books to read to learn about Game Design are rarely ever books about Game Design. Books about Game Design are a bit like mobile phones; sure they have a camera but when you want to take proper photo you need to reach for something [...]

Why Your Players Will Always Leave You

If you buy Gears of War then Epics bottom line isn’t going to be affected by you deciding to watch the football instead.

Twitter, ARGs and TV

Twitter is going to completely revolutionise the ARG and potentially change the face of Television.

Windows 7 First Impressions

I spent my weekend looking at Windows 7.

Harpooned 2009

There have been a few attempts to use Videogames for Political reasons. There was that game around the 2004 presidential election where you were John Kerry (Maybe) and you jumped around and generally had your character besmirched or something. I don’t remember it was a long time ago now and 5 minutes of google reveals [...]

Evernote – An External Drive for Your Brain

I have a terrible memory and have a tendancy to be quite disorganised. My defense is that it’s the result of a Creative mind that doesn’t have time to worry about where I left my keys.
Regardless of the how true the previous statement might be I’ve recently discovered a service called Evernote.

To use it you just [...]

Dwarf Fortress – Lamazin Nil Nom

It has been almost a year since we set forth on our great expedition to found a new community for ourselves and in that time much has happened. I find that I should keep a record of events so that our children will have a history of Lamazin Nil Nom and know how we struggled [...]

MetaBalance or “The Cool Factor”

So I’ve been playing Warhammer Online.
Well it was inevitable really. If only so I could find out what they’d done to a game I technically spent 18 months of my life laying the foundations for (and by that I mean developing the failed Climax version which actually has nothing in common with the Mythic version [...]