January 20, 2010 – 12:01 pm
My UDK project is not dead. However at the moment I don’t have anything crazy awesome to show as I’m working on “The Boring Bits”.
This includes the UI, Scoring and Online Scoreboards.
I find procrastination tends to set in at the end of my projects because of these boring bits and because I don’t have any [...]
December 21, 2009 – 10:54 am
Good morning! This is in danger of becoming a regularity but don’t worry! I’m away for the next 2 weeks so there is no danger of this becoming a regular feature just yet.
Lets start with the video:
The most notable addition this week is a new enemy called a “Bumble”. Bumbles are so named because they [...]
December 13, 2009 – 6:24 pm
I’ve been working on my UDK game a little bit at a time, mostly on weekends.
So to update: I decided to ditch my efforts to make a physics based puzzle game for two reasons:
The cap on angular velocity.
I wanted to make a game where you get to blow things up.
If I’m honest it was mostly [...]
November 19, 2009 – 1:29 pm
So a couple of weeks ago now Epic released the Unreal Development Kit and lots of people rushed to download it (some 50,000 apparently).
They all then rushed to the forums to ask how you make a game.
Fortunately I’m an old hand with Unreal, starting back in 2000 modding Deus Ex and then progressing pretty much [...]
In most MMO’s the idea of fixing a bug is a very simple thing. Bugs are bad and there to be squashed. However as soon as you have an economy that pushes roughly $450m a year around the world you start to get into all sorts of problems.
This fanmade video representing a key part of Eve Onlines large backstory (essentially the start of the Caldari/Gallente war) is absolutely amazing. It was made possible by one very dedicated player and CCP’s immense support by allowing him access to their own machinma tools.
Day of Darkness II from Dire Lauthris on Vimeo.
It is a real [...]
February 25, 2009 – 2:49 pm
After a quick lunchtime session I can confirm that right now I don’t think the stun effect is Overpowered at all. The difficulty of actually pulling it off versus the lost utility by carrying the Sandman has pretty much balanced it out.
It is however Annoying.
February 23, 2009 – 7:41 pm
So knowing that your players will leave you it’s important that you replace them. Constantly.
How do you replace these players? Advertising. Marketting. Special Offers. Anything. You need to keep your game constantly at the front of the media.
February 9, 2009 – 1:46 pm
I spent my weekend looking at Windows 7.