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	<title>A Games Design Blog &#187; Essentials</title>
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		<title>UDK: The Boring Bits</title>
		<link>http://agamesdesignblog.com/2010/01/20/udk-the-boring-bits/</link>
		<comments>http://agamesdesignblog.com/2010/01/20/udk-the-boring-bits/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 12:01:52 +0000</pubDate>
		<dc:creator>RobHale</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Boring]]></category>
		<category><![CDATA[Essentials]]></category>
		<category><![CDATA[UDK]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://agamesdesignblog.com/?p=423</guid>
		<description><![CDATA[My UDK project is not dead. However at the moment I don&#8217;t have anything crazy awesome to show as I&#8217;m working on &#8220;The Boring Bits&#8221;. This includes the UI, Scoring and Online Scoreboards. I find procrastination tends to set in at the end of my projects because of these boring bits and because I don&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>My UDK project is not dead. However at the moment I don&#8217;t have anything crazy awesome to show as I&#8217;m working on &#8220;The Boring Bits&#8221;.</p>
<p>This includes the UI, Scoring and Online Scoreboards.</p>
<p>I find procrastination tends to set in at the end of my projects because of these boring bits and because I don&#8217;t have any work left to look forwards to on the other side of them. Being able to implement some awesome stuff is a great motivator for implementing the boring but essential bits.</p>
<p>So with this in mind I am trying my hardest to get as much of this out of the way now so that when I come back to it again in future it&#8217;s just to tweak and bugfix it which is infinitely less dull.</p>
<p>However this doesn&#8217;t mean I&#8217;ve not done anything on the game itself. It&#8217;s just that most of what I&#8217;ve done are small tweaks that annoyed me and were easy to fix. Things like making the game work at resolutions other than 1280&#215;720 or fudging the camera so you can see more of the arena when you are near the walls. That kind of thing.</p>
<p>I&#8217;ll be back soon with an update after I get the boring bits out of the way.</p>
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